
It's probably too late for this advice, but if you restart or anyone is starting a new one this what I've done for Khalida/Arkhan/Settra. So if anybody knows any good strats with the Tomb Kings I would appreciate it. But those special spawned monsters are beefy.Įdit: Just started a game as Khemri. You are going to have to do a lot of work for that. The upside is they are in areas with a lot of special buildings. Lizard growth is also pretty slow without buildings and tech.įor Mazda specifically, Hexoatl starts with a gold mine, but in terms of actual income, its pretty bad- 600 at level 3. Lizard income is pretty bad, their upkeep is rough, and trying to go wide (a lot of territory) is something of a trap, as its too easy to spread money too thin. Quite a few, at least without a very structured build order and a lot of sacking. Trexmeyer wrote: And that does look somewhat appealing, but how many turns does it take to get there? Maybe I'll give Mazdamundi a try on Vortex.
Guns are more powerful than Crossbows, but the positioning requirements and borderline uselessness in sieges is very frustrating. I got like 80-100 turns deep in a Gelt campaign, but the Empire has been very underwhelming. I can't fathom playing another Skaven faction.

Still, I managed to win some very lopsided fights (against me) thanks to Ratling Guns. Ratling Guns are amazing and they absolutely suck during sieges compared to Archers. I ignored his Campaign Objectives and went east. It's insane that the best opening strat is get 20 units - Casket of Souls - start facerolling.Ĭurrently playing Imrik and Imrik's army is the stupidest thing in terms of being OP that I've played yet. I really dislike that the best unit for Tomb Kings is the Casket of Souls and that it is so heavily time gated. I played Settra to win on ME and tried getting into Arkhan. I think I'm like 3 turns away on it, but I don't want to go back to it just to kill Strygos. I played Khalida to a win on Vortex, but not on ME. The campaign itself is interesting after only doing vortex as Khalida, but damn is the Dark Elf roster not fun to me. I've had battles where they just destroy whatever they touch. I think Night Goblin (fanatics) are underappreciated and Nasty Skulkers might be the best melee infantry in the game in terms of cost/effectiveness. Somehow Forest Goblin Spider Riders are better. I really dislike that their Orc Boy cav is so bad it shouldn't be recruited. Wurzag is the best in battle lord thanks to spamming Foot of Gork. Grom is clearly the best faction lord just because of the Cauldron. I also played campaigns starting as Skarsnik and Azhag. I restarted a Grom campaign after confederating Grimgor, Wurzag, and Skarsnik because Azhag was dead. I don't want to contemplate how many hours I've spent on Greenskins. It's not as a bad at lower level difficulties, but even on hard my High Elf Archers > Swordmasters of Hoeth. Warriors of Chaos are bad, primarily because they are a melee infantry focused faction in a game where melee infantry is not good. I have entirely too many hours played and I haven't even touched Wood Elves or Lizardmen at all.
